
Lloyd Roses
Blue-Fire Confederation of xXPIZZAXx
257
|
Posted - 2013.09.24 11:08:00 -
[2] - Quote
Large Collidable Object wrote: During the recent rebalance, CCP opted to nerf anything that requires SP into the ground whilst buffing everything else (or give T2 entireley useless 'bufffs' like the MWD sig bonus on HACs, which will only help them against BS, but nothing else).
So you didn't notice the perma-mwd-vagabond/cerberus by default? Not recognized that your cerb runs at 400dps using rapid lights? Or that they are all quite a bit faster? That they actually are heavy tanked, rather sluggish tech-1 cruisers on steroids? ...
Large Collidable Object wrote: BS just got shuffled around instead of receiving a long-required buff, whereas T1 friugs and cruisers got buffed into oblivion.
Most likely, that's due to CCP not understanding their own tracking formula and constantly underrating mobility for years now.
I for once only undock my noob alt in frigs, destroyers and T1 cruisers, as they're grossly overpowered in terms of 'bang for the buck' whereas I'm about to unsub or even sell my 100+ mill SP characters.
When I started this game, there were like three BS I would've considered training for, being the megathron as the gallentean one, the maelstrom if minmatar, or the rokh for caldari - amarr BSs were different shades of yellow and all good, and I disliked them all for being amarr. So out of 9 ships, 3 were remotely attractive as a pvp-ship for when you lost only a bunch of frigs/dessis yet. With the rebalance, I finally started training for gallente battleships, cause Domi is quite nice, megathron (and navy mega/vindicator/kronos it leads to) looks wonderful and the hyperion I am actually flying already, having great fun. They weren't shuffled around, would rather say *diversified* as there are actually more viable niches as compared to before, even though they look extremely similiar with minor differences on paper.
I highly doubt it's about bang for the buck. Eve is to my knowledge more a x-people against y*x-people game (y is something between 0 and blob), where T1 tends to lose to T2 with similiar numbers pretty badly. Rush 10 cerbs/zealots with t2 logi into 15 T1 cruisers/battleships plus T1 logi... There is a difference.
Or be like some more experienced lowsec-people and run 10 CS with a couple guards or an archon into 100s of brave newbies and die eventually as you run out of ammo <.<
T1 is good bang for the buck, but you still notice that you're flying a 7mil T1 hull. https://forums.eveonline.com/default.aspx?g=posts&m=3633385&#post3633385
- 15% more tank since the 1.1-patch. |